package com.mgl.movesprite.game.model;

import java.util.LinkedList;

import org.andengine.entity.scene.Scene;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;

import com.mgl.movesprite.EntitySpriteLevelBase;
import com.mgl.movesprite.game.factory.GameObjectFactory;
import com.mgl.movesprite.game.factory.GameTextureManager;
import com.mgl.util.Path;

public class Background extends EntitySpriteLevelBase{
	
	public Background (float pX, float pY, ITextureRegion pTextureRegion,
			VertexBufferObjectManager pVertexBufferObjectManager,
			GameObjectFactory gameObjectFactory) {

		super(pX, pY, pTextureRegion, pVertexBufferObjectManager,
				gameObjectFactory);
	}

	@Override
	public void update(float pSecondsElapsed, Level level) {
		// TODO Auto-generated method stub
		
	}

}
